﻿
using FlowCanvas.Nodes;
using ParadoxNotion.Design;
using Yoozoo.Gameplay.Liberty;

namespace Yoozoo.Gameplay.Liberty.Nodes
{
    [Category("Ggame")]
    public class GuideRecord : CallableActionNode<int, int>
    {
        public override void Invoke(int groupId, int guideId)
        {
            BlueprintUtils.SendGuideRequest(groupId, guideId);
        }
    }
}